Minecraft Steve flying over the Los Santos skyline in the official Universal Modder showcase
THE OPEN-SOURCE AI MODDING TOOLKIT

UNIVERSAL
MODDER.

Your games. Your rules.

Turn “what if” into a working mod.
Give your AI coding agent the tools to make it real.

No new engine. No blank canvas. Just your favorite game.
YOUR AGENT.
SAME TOOLKIT.
✳ Claude Code ⌘ Codex ↗ Cursor ✦ Gemini CLI ◧ OpenCode OPEN SOURCE

THE GAME DOESN’T
END AT THE CREDITS.

Add a weapon. Build a world. Put one game inside another.

Universal Modder gives AI coding agents a shared set of skills, engine playbooks, and tools to find a modding route, build assets, and test in the real game.

Meet your new modding workflow

Find a way in.

Identify your engine, version, and loaders. Start with what already worked.

Make it yours.

Build the code. Create sprites, 3D, and sound with fal or a local image workflow.

See it work.

Test inside the running game. Package the mod and share what you learned.

03 / YOUR STARTING POINT

PICK AN AGENT.
MAKE A MOD.

Same toolkit. The agent you already use.
Install it, point it at your game, and start small.

BEFORE YOU START

A coding agent, a game you own, Git,
Python 3.10+, and ffmpeg.

All installation guides

MIT-licensed toolkit. Agent and asset-generation
services may have their own costs.

01 / INSTALL THE TOOLKIT Inside Claude Code
Inside Claude Code
/plugin marketplace add rehan-remade/universal-modder
/plugin install universal-modder@universal-modder

Run these slash commands inside a Claude Code session, not in your system shell.

Full setup guide
02 / GIVE IT AN IDEA

“Inspect my Terraria install. Help me make a weapon that shoots homing missiles.”

Your first mod, step by step

START IN A WORLD
YOU ALREADY KNOW.

Find a documented route for your game.
Versions matter. Field notes show the details.

Browse the game directory

Looking for something else? The upstream toolkit includes 12 engine playbooks.

Find your route
05 / GOOD QUESTIONS

BEFORE YOU
PRESS PLAY.

The useful details,
without the guesswork.

01 What is GitHub Universal Modder? +

Universal Modder is the open-source rehan-remade/universal-modder repository. It bundles Agent Skills, a Python CLI called um, engine playbooks, a shared knowledge base, and a fal MCP integration so AI coding agents can inspect PC games, build mods, prepare assets, and verify the result in-game.

02 Is it free to use? +

The toolkit is MIT licensed. Your coding agent or model may have its own costs, and fal-generated images, 3D, audio, or video require a fal account and are billed separately. A local ComfyUI server can provide an alternative image workflow through um comfy.

03 Does it really support every PC game? +

There is no universal compatibility guarantee. Engine playbooks suggest routes, while field notes report what worked on particular versions. A documented working mod is stronger evidence than an engine playbook. Start with a scan and the notes for your exact game and version.

04 Do I need to know how to code? +

You can describe your idea in plain language. You still need to install the tools, understand which files will change, review the agent’s plan, and check the result in the real game. Start with one small change and a separate test save.

05 Can I use it with online games? +

The upstream project supports permitted modding, including single-player games and servers you host. It refuses anti-cheat bypasses, DRM bypasses, and cheats against other players. Use an offline or explicitly supported modding environment and follow your game’s rules.

06 Is this the official Universal Modder website? +

No. This is an independent guide to the open-source project. Installation commands, examples, and status labels are linked to their upstream sources. For current releases, source code, and contributions, use the official GitHub repository.

THAT IDEA YOU KEEP THINKING ABOUT?

MAKE IT YOUR GAME.

Let’s build something
Find your next starting point. Esc to close