ENGINE .NET / XNA
DOCUMENTED ROUTE Loader API
EVIDENCE Upstream field note

A documented starting point

Fal Arsenal weapons, enemies, and boss via tModLoader. The selected field note describes prior work on a specific version and configuration. Read its prerequisites, verification, and known limitations before trying the same route on your install.

The engine classification helps you navigate the directory. The installed game version, runtime, and available loader determine what your agent can actually build.

Read the original field note

Start by inspecting your install

Give your agent the actual game folder and ask it to search the knowledge base. It should compare your version to the note and explain the route before changing files.

Search existing field notes
um kb search "Terraria"
Starting prompt for your agent
Inspect my Terraria and tModLoader versions. Read the Fal Arsenal field note, then plan one weapon with a placeholder sprite and a safe test world.

Make your first change small

  1. Confirm the exact version and required mod loader.
  2. Set up a separate test save and record how to restore the original files.
  3. Build one small feature with a clear expected result.
  4. Test it inside the running game and check its logs.
  5. Only then add final art, extra mechanics, or other mods.

If this is your first session, use the first-mod workflow. If the setup or loader fails, use the troubleshooting guide.

VERSION-SPECIFIC EVIDENCE

This guide links documented upstream work. We have not independently run this mod. A working note does not guarantee compatibility with every update, platform, or mod list.

EXPLORE ANOTHER WORLD Back to the game directory
Find your next starting point. Esc to close